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Plexus Effect (Unity)

Today i created this Plexus like effect in Unity, using the particle system, line renders, and some coding. The line renderer was inspired by the youtube channel 'Mirza' (linked below), so I won't be sharing the c# code to create the line renderer, as it is not completely mine. But I will be sharing how i created the shader for the particle that has a world based erosion which is when a particle gets close to the value of zero in its vertical axis, it starts eroding from that point.

Mirza youtube channel : https://youtube.com/@mirzabeig?si=znK1hR25zVxXgdPd

Showcase

Showcasing without the line

The Working of the shader. Notice: when the plane gets closer to the grid it starts to fade away.

The HLSL code I wrote for the shader.

The HLSL code I wrote for the shader.

The HLSL code I wrote for the shader.

The HLSL code I wrote for the shader.