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Substance Designer Custom Pixel ProcessorTool (Gradient Flow Orientation)

This is a custom pixel processor tool that I created in Substance Designer where the node takes 2 black and white inputs
1. Pattern shape
2. Gradient for the flow
and makes tiles based on the flow of the gradient.
This node helps you create complex tiling maps that can be solved easily with this node.

How this node works is it takes the values of the gradient and leaves the shapes on absolute value(such as 1 and 0) on the gradient as they are, but it starts changing the orientation of patterns laying in the UV within 1s and 0s. Henge we get a directional effect.

The node along with input and output labels.

The node along with input and output labels.

Here is an overview of how the node works.

Here is an overview of how the node works.

Here is the output of the plugged in nodes

Here is the output of the plugged in nodes

Here is another example of the node.

Here is another example of the node.

Here is the output of the second graph.

Here is the output of the second graph.