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Houdini Tool to Generate Building

This is a building generator I created based on L-System Theory, where it takes two rules and uses them to generate the layout of the house. This tool can later be imported into the Unreal engine, Unity engine, or any game engine to procedurally create the building.

House Parameters Showcase

these are the collection of Nodes that are operating under the hood for the generation of this building.

these are the collection of Nodes that are operating under the hood for the generation of this building.